Render Optimizer build(20120109)

Posted by thorsten hartmann on Wed, Apr 20 2011 15:52:00

Hi Guys,

 

 Welcome to new Render Optimizer V1. Use this tool to optimize Light-Method, Sampling-Method, Ambient Occlusion Cache and RAM-Managment.

click to zoom for all GUI´s

 

New Render Optimizer at 3dsmax 2011 + 2012: download Update at 09-01-2012

 

Install Render Optimizer at 3dsm2011

1) copy Render_Optimizer_v1.mse +  Render_Optimizer_v1_loader.mcr  for example to c:\3dsmax2012\ui\macroscripts\
4) start 3dsmax
5) goto the customize user interface -> Toolbar -> Category mental ray
6) move per drag and drop the Render_Optimizer Icon to the toolbar and start the new Button.

install IBL Script

 

Render Optimizer ( added 66 special Options at 3dsmax)

1. Unified Sampling ( Tutorial: http://www.infinity-vision.de/blog/unified_sampling  )

2. Progressive Rendering

3. Image Based Lighting ( Tutorial: http://www.infinity-vision.de/page/ibl_mode  )

4. Importons ( Tutorial: http://www.infinity-vision.de/blog/blog_importon )

5. Irradiance Particle 

6. Ambient Occlusions Cache

7. Special Options ( Framebuffer, Final Gathering , Motion Blur ...) 

8. Ram Managment (Documentation:  http://www.infinity-vision.de/blog/ram_optimizer_v14 )

9. save/load/remove all Options at the scene File.

 

Artur Leão, and i am wrote on a same Project, look at his Website.

This Tool is for free. All Users can help to make it better. Please send your Tips/Codes/ideas to Artur Leao or Thorsten Hartmann.

have fun!

mfg
thorsten hartmann



Posted in Announcements

20 Comments

MikeModano said on Apr 26th 2011, 11:26
Hi! I Love these kinda scripts.. but I'm having problem installing this. Is it only for 3dsmax 2012? Cant get it to work on 2011. It say's it can't read the macro script on xxxxxx\\macroscript\ (Why is it two backslashes??) Tried to rebuild the script with a direct link to the *.mse file but it didnt work either. :(
iris said on Sep 15th 2011, 11:19
it does not work in win7 64x max 2012
Thorsten Hartmann said on Apr 26th 2011, 13:56
Hi mike,

Sorry Mike this Script habe to many functions, that only work correct in mental 3.9 / 3dsmax2012. But i can try i limited Version at 3dsmax2011.

cheers
thorsten
Mikemodano said on Apr 26th 2011, 15:04
Ok! Thanks for the quick reply Thorsten!
depecheboy said on Apr 27th 2011, 09:31
thanks Thorsten... now i can use it!!!
thorsten hartmann said on Apr 27th 2011, 13:03
last update from 27.04.2011 fix the Special-Options "clear Button" Function.

mfg
thorsten
Dave said on Apr 27th 2011, 17:26
Why is this site so slow? I cant even download the images on the page let alone the script.
mikinik said on Apr 27th 2011, 18:01
Thorsten, hi.
Thanks for the script.
Why scale rgb parameter of Irradiance Particle, can not be > 1?
Thorsten Hartmann said on Apr 27th 2011, 18:50
Hi Dave @ mikinik,

@dave: sorry i don´t know. Here it is fast.
@mikinik: thank for find a bug. I will change it at the next Version.
thorsten hartmann said on Apr 28th 2011, 00:55
Hi Mikinik,

new build (20110431) fix the Irradiance Particle Scale Bug.

have fun!
mikinik said on Apr 28th 2011, 11:38
Thanks, Thorsten. :)
Thorsten Hartmann said on Apr 28th 2011, 20:19
Hi Guys,

New build (20110501) fix the "AO" and "Special Option" save & load Bug. Now it works.

have fun!

mfg
thorsten
thorsten hartmann said on Apr 29th 2011, 23:12
Now supported 3dsmax2011 + 3dsmax2012.
thorsten hartmann said on May 23rd 2011, 14:33
Hi Guys New Build 20110523.

Now added undersampling at unfied Sampling and Progressive Rendering.

mfg
thorsten
depecheboy said on Jun 8th 2011, 18:56
hi Thor... great ...your new script :)
it have a new tab SPECIAL.. it controls final gather options instead the option of FG in Render Setup panel????? or we can work with this two final gather active????
And other question... the option AO... applies ambient occlusion to all of the materials in the scene????? When i can use AO cache and when progressive???
Sorry for my bad english...
Thanks a lot!!!!!! master
Thorsten Hartmann said on Jun 8th 2011, 22:42
hi

my english is not better.*smile*

at the next weekend, i will do a tutorial "how work the new features". You can overwrite the FG interpolation mode

"3.4" +"strict 3.4" = Radius interpolation
"automatic"= Rays per FG Point
"multiframe"= Radius interpolation + Rays per FG Point
"Brute Force"= Ray per FG point is zero

work with "multiframe" mode is simple.

use the radius setting at the 3dsmax GUI Rendersettings. Go do Render Optimizer, activate "multfiframe" and set the Ray per FG-Point. Now have you "two" interpolation Modes in "one".

mfg
thorsten
depecheboy said on Jun 9th 2011, 04:49
Hi.. i never use the radius interpolation option in FG, only the traditioanl options... fg density,rays per fgpoint and interpolate...
with your multiframe option.... we can obtain better results?
Thanks one more time Thorsten.....
Thorsten Hartmann said on Jun 9th 2011, 08:10
The "Multiframe" Mode is good for animations. This mode give it in XSI+Maya for years, but not in 3dsmax. With Render Optimizer can you use this mode in 3dsmax.
Chris Cook said on Jul 29th 2011, 12:24
Hi Thorsten,

A friend (who has max 2012) directed me to this script, unfortunately I only have max 9 is there a version or a different script available that would do the same thing but in Max 9?

Thank you for your time

Chris
Thorsten Hartmann said on Jul 29th 2011, 16:27
hi Chris,

Sorry, this Script supported only new Function at 3dsmax2011.

mfg
thorsten
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