Announcements
Render Optimizer build(20120109)
Hi Guys,
Welcome to new Render Optimizer V2 at 3dsmax2013. Use this tool to optimize Light-Method, Sampling-Method, Ambient Occlusion Cache and RAM-Managment.
Render Optimizer V1 at 3dsmax 2011 + 2012: download Update at 09-01-2012
New Render Optimizer V2 at 3dsmax 2013: download Update at 27-04-2012
Install Render Optimizer from 3dsmax2011 to 3dsmax2013
1) copy Render_Optimizer_v2.mse + Render_Optimizer_v2_loader.mcr for example to c:\3dsmax2013\macroscripts\
4) start 3dsmax
5) goto the customize user interface -> Toolbar -> Category mental ray
6) move per drag and drop the Render_Optimizer Icon to the toolbar and start the new Button.
Render Optimizer ( added 66 special Options at 3dsmax)
1. Unified Sampling ( Tutorial: http://www.infinity-vision.de/blog/unified_sampling )
2. Progressive Rendering
3. Image Based Lighting ( Tutorial: http://www.infinity-vision.de/page/ibl_mode )
4. Importons ( Tutorial: http://www.infinity-vision.de/blog/blog_importon )
5. Irradiance Particle
6. Ambient Occlusions Cache
7. Special Options ( Framebuffer, Final Gathering , Motion Blur ...)
- ( Tutorial "Final Gathering": http://www.infinity-vision.de/blog/fg_multiframe )
- ( Tutorial "Motion Blur": http://www.infinity-vision.de/blog/ro_tutorial_motion_blur )
8. Ram Managment (Documentation: http://www.infinity-vision.de/blog/ram_optimizer_v14 )
9. save/load/remove all Options at the scene File.
Artur Leão, and i am wrote on a same Project, look at his Website.
This Tool is for free. All Users can help to make it better. Please send your Tips/Codes/ideas to Artur Leao or Thorsten Hartmann.
Ram Optimizer V1.4
Ram Optimizer V1.4
This Blog present all Ram Optimizer at 3dsmax2010, 3dsmax2011, 3dsmx2012. Use Ram Optimizer to fixed Autodesk Bugs and find the best Renderingsettings.
Render Optimizer / RAM:

Render Optimizer V1 at 3dsmax2012(eng): download Update at 09-01-2012
look at my new Blog: http://www.infinity-vision.de/blog/render_optimizer !!!
Parameters
- Single: optimitize speed / need 64Bit and a lot of RAM
- Network: render 100% stable of all Computers but increases Rendertime
- Slaves Only: This is useful if the master host also runs front-end applications that must remain responsive even under heavy load. The master may execute certain rendering jobs only if the slaves run out of resources.
- TaskSize Auto: When set to true (default), mental ray will adjust the bucket size automatically to use all cores optimally (for example when updating Material Editor samples).
- Auto Limit: check automaticly your maximum of RAM / increases the Rendertime
- mr managed Maps: load Maps from Disk
- Optionlist: no optimize / Control Placholder / Assemblies Objects (only Proxies) / Control Placholder + Assemblies . Use Placeholder Object to load Object on demand, when the cameraview see it/ good for DBR
- Conserve Memory: Create a tempfile .map from a framebuffer / good for Big Rendering Resolution
- mr Memory Limit: Set Mental ray Ram memory limit. Set as default max. 80% of your RAM.
- Bitmap Pager: activate Autodesk Bitmap Pager.
- Memory Limit in percent: Set max. Ram memory limit.
- Memory Padding in percent: Set max. Ram memory limit in percent.
have fun!
mfg
thorsten hartmann
