Shader Utilities Pro (SU Pro) is a tool to create all kinds of shadings within a scene. Part of the tool is a converter, which converts foreign shadings to A&D material. SU offers the possibility of using parameters like AO and Round Corners globally on all shadings. There are 3 selection criteria for doing this: The latest addition is the Sample Curve Technology used to optimize the Sample-Types, AO, Reflection and Refraction globally for an entire scene or all materials. This has major advantages
There are 4 types of foreign material to convert to A&D material. Here you can decide if you want to convert all materials in a scene or only materials from selected objects.
not mr: ( at Vray 2.x ) + ( Old Shaders )
Activates the VRay conversion, in which colors, reflections and refractions are applied. Is compatibel with Vray 2.x: VrayMaterial, Vray2sided, VrayBlend, VraySimbiont, VrayOverride, VrayFastSSS, VrayFastSSS2, VrayHair, VrayLight and VrayWrapper.
Activates the DGS, Standard, Raytrace and Architectural Material conversion, in which colors, reflections and refractions are applied.
A&D to Iray
Activates the A&D Materila conversion to Iray Material, in which all Parameteters are applied..
Activates the A&D Material conversion to MILA Architectural, in which all Parameteters are applied.
Activates the MetaSL conversion. This convert a MetaSL Material to a TH-Material with all Parameters.
Activates the TH-Material conversion. This convert a TH-Material to a MetaSL Material with all Parameters.
All these container materials are recognized in conversion: Blend, Composite, DoubleSided, MultiMaterial, Shellac, Shell, TopBottom
mental ray Shader
All of these shaders can be globally adjusted: mrArchMaterial, CarPaint, SSSFastSkinPlus (from Masterzap), BumpCombiner, DisplaceCombiner, MattePassesPhen (from Jonanthan Baecker), MatteShadowReflection, mental_ray, Material_to_Shader, Composite Map, Raytype_Switcher, TH Material´s
TH Materials (advanced Pro Materials)
100% Revit kompatibel.
Generic, Ceramic, Hardwood, Concrete, Masonry CMU, Metal, MetallicPaint, Plastic Vinyl, Porcelain SSS, Stone, Wall_Paint, Glazing, Solid Glass, Water, WaterVUE
Actviate Values to adjust the shaders.
Actviate Shader Types.