Converter

Shader Utilities Pro (SU Pro) is a tool to create all kinds of shadings within a scene. Part of the tool is a converter, which converts foreign shadings to A&D material. SU offers the possibility of using parameters like AO and Round Corners globally on all shadings. There are 3 selection criteria for doing this: The latest addition is the Sample Curve Technology used to optimize the Sample-Types, AO, Reflection and Refraction globally for an entire scene or all materials. This has major advantages
Convert Materials
There are 4 types of foreign material to convert to A&D material. Here you can decide if you want to convert all materials in a scene or only materials from selected objects.
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Vray Materials
Activates the VRay conversion, in which colors, reflections and refractions are applied. Is compatibel with Vray 1.5 SP4: VrayMaterial, Vray2sided, VrayBlend, VraySimbiont, VrayOverride, VrayFastSSS, VrayFastSSS2, VrayLight and VrayWrapper.
Old Shaders
Activates the DGS, Standard, Raytrace and Architectural Material conversion, in which colors, reflections and refractions are applied.
A&D Material
Activates the A&D Material conversion to TH-Generic Material, in which all Parameteters are applied. Now you can set the correct Lightmode value, for IBL-Renderings.
MetaSL Materials
Activates the MetaSL conversion. This convert a MetaSL Material to a TH-Material with all Parameters.
TH-Materials
Activates the TH-Material conversion. This convert a TH-Material to a MetaSL Material with all Parameters.
Blend Shader
All these container materials are recognized in conversion: Blend, Composite, DoubleSided, MultiMaterial, Shellac, Shell, TopBottom
mental ray Shader
All of these shaders can be globally adjusted: mrArchMaterial, CarPaint, SSSFastSkinPlus (from Masterzap), BumpCombiner, DisplaceCombiner, MattePassesPhen (from Jonanthan Baecker), MatteShadowReflection, mental_ray, Material_to_Shader, Composite Map, Raytype_Switcher, TH Material´s
TH Materials (advanced Pro Materials)
100% Revit kompatibel.
Generic, Ceramic, Hardwood, Concrete, Masonry CMU, Metal, MetallicPaint, Plastic Vinyl, Porcelain SSS, Stone, Wall_Paint, Glazing, Solid Glass, Water, WaterVUE
Values
Actviate Values to adjust the shaders.
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Shaders
Actviate Shader Types.
