Motion Blur

Motion Blur

Enable Motion Blur

When on, the mental ray renderer calculates motion blur. Default=off.

Screen Shot

 

Enable Rabid Motion Blur

When on, use mentalray fast Rasterize (Rabid Motion Blur) algortihmus. Work only in Scanline Mode Default=off.

 

Blur all Objekt

Applies motion blur to all objects, regardless of their object property setting. Default=on.

 

Calculate Shutter

Clicking this button will calculate the shutter speed. This can be helpful when the framerate was changed.

 

Shutter Duration

Simulates the shutter speed of a camera. At 0.0, there is no motion blurring. The greater the Shutter Duration value, the greater the blurring. Default=0.5.

 

Shutter Offset

Sets the number of segments for calculating motion blur. This control is for animations. If motion blur appears to be tangential to the actual motion of an object, increase the Motion Segments value. Larger values result in more accurate motion blur, at a cost of rendering time. Default=1.

Time Sample

When the scene uses motion blur, controls the number of times the material is shaded during each time interval (set by Shutter Duration). Range=0 to 100. Default=5. By default, the material is shaded only once, and then blurred. If the material changes rapidly during the shutter interval, it might be useful to increase this value, in order to obtain more accurate motion blur. Rapid changes in reflections or refractions might require a higher Time Samples value.

 

Time Sample / FastRasterize

Use Fast Rasterizer is on, the label for this parameter changes to Time Samples (Fast Rasterizer) to indicate that this version of Time Samples is now in effect. The default value for the Fast Rasterizer version of Time Samples is 1, and the range is 1 to 128. If you change the value for either version, 3ds Max Design remembers the changed setting when you switch.