Render Optimizer
Hi Guys,
Welcome to new Render Optimizer V3. Use this tool to optimize Light-Method, Sampling-Method, Ambient Occlusion Cache and RAM-Managment.
New Render Optimizer at 3dsmax 2011 + 2012: download Update at 09-01-2012
New Render Optimizer V2 at 3dsmax 2013: download Update at 27-04-2012
New Render Optimizer V3 at 3dsmax 2014: download Update at 18-04-2013
Install Render Optimizer at 3dsm2011/3dsmax2012 / 3dsmax2013 / 3dsmax2014
1a) copy Render_Optimizer_v1.mse + Render_Optimizer_v1_loader.mcr for example to c:\3dsmax2012\ui\macroscripts\
1b) copy Render_Optimizer_v2.mse + Render_Optimizer_v2_loader.mcr for example to c:\3dsmax2013\MacroScripts\
1c) copy Render_Optimizer_v3.mse + Render_Optimizer_v3_loader.mcr for example to c:\3dsmax2014\MacroScripts\
2) start 3dsmax
3) goto the customize user interface -> Toolbar -> Category mental ray
4) move per drag and drop the Render_Optimizer Icon to the toolbar and start the new Button.
Render Optimizer ( added 66 special Options at 3dsmax)
1. Unified Sampling ( Tutorial: http://www.infinity-vision.de/blog/unified_sampling )
2. Progressive Rendering
3. Image Based Lighting ( Tutorial: http://www.infinity-vision.de/page/ibl_mode )
4. Importons ( Tutorial: http://www.infinity-vision.de/blog/blog_importon )
5. Importance Sampling
6. Irradiance Particle
7. MILA Layering Shader Technology
8. Ambient Occlusions Cache & Ambient Occlusion GPU
9. Special Options ( Framebuffer, Final Gathering , Motion Blur ...)
- ( Tutorial "Final Gathering": http://www.infinity-vision.de/blog/fg_multiframe )
- ( Tutorial "Motion Blur": http://www.infinity-vision.de/blog/ro_tutorial_motion_blur )
10. Ram Managment (Documentation: http://www.infinity-vision.de/blog/ram_optimizer_v14 )
11. save/load/remove all Options at the scene File.
Artur Leão, and i am wrote on a same Project, look at his Website.
This Tool is for free. All Users can help to make it better. Please send your Tips/Codes/ideas to Artur Leao or Thorsten Hartmann.
Include this Text in ..\3ds Max Design 2013\NVIDIA\rayrc File. To activate a Textline delete "#".
#--------------------------------------------------------------------------------------
# Ptexure CCMesh, default is off.
# registry "{_MI_REG_CCMESH_PTEX}" value "on" end registry
# OpenExr Steroscopie, default ist off.
# registry "{_MI_REG_STEREO_EXR_MULTIVIEW}" value "on" end registry
# activate / deactivate Shared Displacement, default is on.
# registry "{_MI_REG_SHARED_DISPLACEMENT}" value "off" end registry
# Texture Caching Mode
registry "{_MI_REG_TEXTURE_CACHE}" value "local" end registry # as default
# registry "{_MI_REG_TEXTURE_CACHE}" value "on" end registry # not use if use distributed rendering
# registry "{_MI_REG_TEXTURE_CACHE}" value "off" end registry # deactivate Texture Caching = 100% CPU Power over the hole Rendertime.
registry "{_MI_REG_TEXTURE_CACHE_SIZE}" value "dynamic" end registry # as default
# registry "{_MI_REG_TEXTURE_CACHE_SIZE}" value "1000" end registry # value in MB
#--------------------------------------------------------------------------------------
have fun!
mfg
thorsten hartmann
