Viewport Exposure

Activate Viewport Shading
Activate Viewport Shading.
Dropdownlist: Quality
Quality: Low / Midle / High
Exposure Control in Viewport
Activate Exposure Control in Viewport

Enable Info in Viewport
Activate Info in Viewport. In DirectX mode, the viewport requires a full reinitialization for the change to take effect, for example by toggling the maximize view. The buttons will not be drawn unless the mouse is rolled over their location. This can be useful to remove the overlays when creating screenshots of the viewport.
Material type
You can switch between Standardmaterials or DirectX-Materials. DirectX-Material is better for Viewport Preview Rendering. That work only for A&D Materials.
Shadow active
Activate Shadow.
Dropdownlist: Shadow
Select between Hard & Soft Shadows
Shadow Bias
Shadow Bias.
Shadow Map Size
Shadow Map Size.
Shadow intensity
Area Shadows
Activate Area Shadows.
Transparency Area Shadow
Activate transparency Area Shadows.
Dropdownlist: Ambient Occlusion
Off / only / composite.
Dropdownlist: AO-Quality
AO-Quality: Low / Midle / High.
Sample Radius
Adjust Sample Radius, increase the value to increase the rendertime.
Strength
Strength of Ambient Occlusion.
Strength
Strength of Ambient Occlusion.
Dropdownlist: indirect Light
Off / only / composite.
Dropdownlist: GI-Quality
GI-Quality: Low / Midle / High.
Sample Radius
Sample Radius.
Depth of Field Active
Activate Depth of Field.

Render Viewport Blur
Render Viewport Blur.
Near Plane
Near Plane.
Far Plane
Far Plane.
Focus Plane
Focus Plane.