Viewport Exposure

Viewport Functions

Activate Viewport Shading

Activate Viewport Shading.

 

Dropdownlist: Quality

Quality: Low / Midle / High

 

Exposure Control in Viewport

Activate Exposure Control in Viewport

Viewport with different exposures

 

Enable Info in Viewport

Activate Info in Viewport. In DirectX mode, the viewport requires a full reinitialization for the change to take effect, for example by toggling the maximize view. The buttons will not be drawn unless the mouse is rolled over their location. This can be useful to remove the overlays when creating screenshots of the viewport.

 

Material type

You can switch between Standardmaterials or DirectX-Materials. DirectX-Material is better for Viewport Preview Rendering. That work only for A&D Materials.

 

Shadow active

Activate Shadow.

 

Dropdownlist: Shadow

Select between Hard & Soft Shadows

 

Shadow Bias

Shadow Bias.

Shadow Map Size

Shadow Map Size.

 

Shadow intensity

 

 

Area Shadows

Activate Area Shadows.

 

Transparency Area Shadow

Activate transparency Area Shadows.

 

Dropdownlist: Ambient Occlusion

Off / only / composite.

 

Dropdownlist: AO-Quality

AO-Quality: Low / Midle / High.

 

Sample Radius

Adjust Sample Radius, increase the value to increase the rendertime.

 

Strength

Strength of Ambient Occlusion.

 

Strength

Strength of Ambient Occlusion.

 

Dropdownlist: indirect Light

Off / only / composite.

 

Dropdownlist: GI-Quality

GI-Quality: Low / Midle / High.

 

Sample Radius

Sample Radius.

 

Depth of Field Active

Activate Depth of Field.

 

Viewport with different Depth of Fields

Render Viewport Blur

Render Viewport Blur.

 

Near Plane

Near Plane.

 

Far Plane

Far Plane.

 

Focus Plane

Focus Plane.