Titelbild MILA Tutorial

Hi Guys and Girls,

here my Tutorial „How works MILA…“ in 3DSMax 2016.

  1. „Download and install MILA-Library and MILA-Tools“
  2. „Setup MILA Default Setting“
  3. „MILA render allways correct…“
  4. „Visible and Invisible Emitted Light Surface and Specular Highlight“
  5. „Rules of Area Light + IES Light“
  6. „MILA Glossy List“
  7. „MILA Pro-Materials“
  8. „MILA Buffers“

Step 1. „Download and install MILA-Library and MILA-Tools“.

At first we need some Tools to have to hole functionality of MILA.

  1. Render Optimizer V5 to setup the MILA-Rendersettings. download RO V5: http://www.infinity-vision.de/software/render-optimizer/
  2. MILA Library for 3dsmax2016 include all Shader and MILA Renderpasses from Jonathan Bäcker. download MILA-Library: http://www.infinity-vision.de/uploads/MILA_Libary_3dsmax2016.zip

Step 2. „Setup MILA Default Setting“.
At first we must setup the Highlight Settings, because MILA works different as A&D Material. Very important is to set the Highlight Mode = -1. This mode works in 3dsmax, but we must look how works the Emitted Light Surface and Specular Highlight of a photometric Light. This is the next Step!

Default settings

Step 3. „MILA render allways correct…“.
MILA  have not some optimizing options anymore, it´s less rendertime but it´s improve the quality.

Inside Reflection

Render Optimizer can global set on/off inside Reflection + Refraction.
Inside Reflection

MILA  render now transparency mask perfect without edge artefacts.
Visible Specular Highlight

Step 4. „Visble and Invisble Emitted Light Surface and Specular Highlight“.
This Step is very important to understand the surface and specular option of a photometric light. If we know the rules, have we not grainy anymore and the rendering is much faster.

Visible Specular Highlight

Visible Emitted Surface

Visible Specular Highlight

Invisible Emitted surface & Specular Highlight

Step 5. „Rules of Area Light + IES Light“.
We look how works both a area light and a IES light in the same Scene, and what are the rules.


Big Aera Light

small Aera Light and IES

settings for complex scenes

Now you can use all Materials

Now you can use all Materials without grain. I used here a Quality of 1.0.

Step 6. „MILA Glossy  List“.
Here a Rendersummary of the new MILA Glossy  Function.

  • The glossiness of MILA is more linear. This looks more realistic, because you have a blurry reflection earlier than A&D Material.
  • The Specular Highlight from a IES is more sharper as a A&D Material. You can see contour of the shape in a range from 0 – 0.5.

Glossy 0.9

Glossy 0.8

Glossy 0.7

Glossy 0.6

Glossy 0.5

Glossy 0.4

Glossy 0.3

Glossy 0.2

Glossy 0.1

Glossy 0.0

Step 7. New MILA Pro-Materials!
The glossiness of MILA and A&D looks very different and i have fix this problem with a reverse gamma correction curve.

Glossy 0.1

Glossy 0.0

Step 8. New MILA Buffers!

Glossy 0.1

Glossy 0.1

Glossy 0.1

have fun!

thorsten hartmann